[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 25

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1932,29
Objectives[0]positionY = 3804,684
Objectives[0]positionZ = 32,90986
Objectives[0]Heading = 124,4083
Objectives[0]model = ig_nervousron
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 6
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 0
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 0
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = DoubleActionRevolver
Objectives[0]Weapon1 = Revolver
Objectives[0]Weapon2 = MiniSMG
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 12
Objectives[0]mission_Actors[0]positionX = 1982,661
Objectives[0]mission_Actors[0]positionY = 3827,765
Objectives[0]mission_Actors[0]positionZ = 32,4165
Objectives[0]mission_Actors[0]Heading = 210,0535
Objectives[0]mission_Actors[0]String_Name = ig_wade
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 4
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 1982,322
Objectives[0]mission_Vehicles[0]positionY = 3830,51
Objectives[0]mission_Vehicles[0]positionZ = 32,35983
Objectives[0]mission_Vehicles[0]Heading = 124,007
Objectives[0]mission_Vehicles[0]Name = Youga Classic
Objectives[0]mission_Vehicles[0]Model = youga2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicYellowBird
Objectives[0]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 7
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 13
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 15
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1944,904
Objectives[0]mission_Vehicles[1]positionY = 3806,446
Objectives[0]mission_Vehicles[1]positionZ = 31,4118
Objectives[0]mission_Vehicles[1]Heading = 209,9982
Objectives[0]mission_Vehicles[1]Name = Phoenix
Objectives[0]mission_Vehicles[1]Model = phoenix
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1929,525
Objectives[1]positionY = 3803,226
Objectives[1]positionZ = 31,03714
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = Pause
Objectives[1]Task_List[0]positionX = 1929,545
Objectives[1]Task_List[0]positionY = 3803,206
Objectives[1]Task_List[0]positionZ = 31,53714
Objectives[1]Task_List[0]time = 1
Objectives[1]Task_List[1]Type = WalkTo
Objectives[1]Task_List[1]DestinationX = 1928,474
Objectives[1]Task_List[1]DestinationY = 3802,366
Objectives[1]Task_List[1]DestinationZ = 31,51155
Objectives[1]Task_List[1]Rotation = 24,40833
Objectives[1]Task_List[1]Speed = 0,5
Objectives[1]Task_List[1]GoStraitToCoord = False
Objectives[1]Task_List[2]Type = WalkTo
Objectives[1]Task_List[2]DestinationX = 1930,864
Objectives[1]Task_List[2]DestinationY = 3798,558
Objectives[1]Task_List[2]DestinationZ = 31,48572
Objectives[1]Task_List[2]Rotation = 24,40833
Objectives[1]Task_List[2]Speed = 1
Objectives[1]Task_List[2]GoStraitToCoord = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1928,203
Objectives[2]positionY = 3803,804
Objectives[2]positionZ = 30,97275
Objectives[2]Cutscenes_Time = 3
Objectives[2]Cutscenes_Trans_Time = 3
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = -1425,743
Objectives[2]ObjectiveMessages[0]positionY = 3528,938
Objectives[2]ObjectiveMessages[0]positionZ = 290,8555
Objectives[2]ObjectiveMessages[0]Message = ~y~Oooh, new day... new jobs to do...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1925,281
Objectives[3]positionY = 3804,817
Objectives[3]positionZ = 31,14073
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = GoTo_Actor
Objectives[4]Text = 
Objectives[4]positionX = 1979,786
Objectives[4]positionY = 3826,71
Objectives[4]positionZ = 31,50778
Objectives[4]GoTo_Actor_ChangToCompanion = True
Objectives[4]GoTo_Actor_Distance = 3
Objectives[4]GoTo_Actor_Remove_Blip = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hint_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1979,207
Objectives[5]positionY = 3825,754
Objectives[5]positionZ = 31,52103
Objectives[5]Hint_Time = 12
Objectives[5]Hint_FOV = 40
Objectives[5]Hint_Use_Position = False
Objectives[5]Hint_Use_Player = False
Objectives[5]Hint_Use_Actor = True
Objectives[5]Hint_Use_Vehicle = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 3
Objectives[5]ObjectiveMessages[0]positionX = -1430,103
Objectives[5]ObjectiveMessages[0]positionY = 3528,3
Objectives[5]ObjectiveMessages[0]positionZ = 287,881
Objectives[5]ObjectiveMessages[0]Message = ~y~Hey Wade, isn't Trevor here yet?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -1433,824
Objectives[5]ObjectiveMessages[1]positionY = 3527,471
Objectives[5]ObjectiveMessages[1]positionZ = 285,1228
Objectives[5]ObjectiveMessages[1]Message = ~g~No, I knocked but there is none.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 3
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -1439,677
Objectives[5]ObjectiveMessages[2]positionY = 3526,206
Objectives[5]ObjectiveMessages[2]positionZ = 280,5898
Objectives[5]ObjectiveMessages[2]Message = ~y~Umh... weird... he should have come back from his tour by now... maybe something happened...
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 6
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1640,94
Objectives[6]positionY = 3578,248
Objectives[6]positionZ = 34,49638
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 1
Objectives[6]mission_ActorsCount = 10
Objectives[6]mission_Actors[0]SpawnInVehicle = True
Objectives[6]mission_Actors[0]SeatIndex = -1
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 1649,506
Objectives[6]mission_Actors[0]positionY = 3591,05
Objectives[6]mission_Actors[0]positionZ = 34,95578
Objectives[6]mission_Actors[0]Heading = 5,748323
Objectives[6]mission_Actors[0]String_Name = player_two
Objectives[6]mission_Actors[0]Relationship_Group = Friend
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 4
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[0]Task_List[0]PositionX = 1652,736
Objectives[6]mission_Actors[0]Task_List[0]PositionY = 3592,35
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 34,96555
Objectives[6]mission_Actors[0]Task_List[0]Block = True
Objectives[6]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[6]mission_Actors[0]Task_List[1]PositionX = 1652,736
Objectives[6]mission_Actors[0]Task_List[1]PositionY = 3592,35
Objectives[6]mission_Actors[0]Task_List[1]PositionZ = 34,96555
Objectives[6]mission_Actors[0]Task_List[1]Speed = 1
Objectives[6]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[6]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[6]mission_Actors[0]Task_List[2]Type = Drive
Objectives[6]mission_Actors[0]Task_List[2]PositionX = 1987,223
Objectives[6]mission_Actors[0]Task_List[2]PositionY = 3813,147
Objectives[6]mission_Actors[0]Task_List[2]PositionZ = 31,71437
Objectives[6]mission_Actors[0]Task_List[2]Speed = 100
Objectives[6]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[6]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[6]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[6]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[6]mission_Actors[0]Task_List[2]Reverse = False
Objectives[6]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[6]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[0]Task_List[3]PositionX = 1983,221
Objectives[6]mission_Actors[0]Task_List[3]PositionY = 3826,474
Objectives[6]mission_Actors[0]Task_List[3]PositionZ = 31,89433
Objectives[6]mission_Actors[0]Task_List[3]Block = False
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 20
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 8
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = 11
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = 4
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = 1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[6]mission_Actors[0]NeededForObjectiveHint[0] = 12
Objectives[6]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[6]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[6]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[6]mission_Actors[0]NeededForObjectiveCutscene[0] = 7
Objectives[6]mission_Actors[0]NeededForObjectiveCutscene[1] = 19
Objectives[6]mission_Actors[1]SpawnInVehicle = True
Objectives[6]mission_Actors[1]SeatIndex = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 1670,956
Objectives[6]mission_Actors[1]positionY = 3561,014
Objectives[6]mission_Actors[1]positionZ = 35,18098
Objectives[6]mission_Actors[1]Heading = 24,34889
Objectives[6]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]SpawnInVehicle = True
Objectives[6]mission_Actors[2]SeatIndex = 0
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 1670,956
Objectives[6]mission_Actors[2]positionY = 3561,014
Objectives[6]mission_Actors[2]positionZ = 35,18098
Objectives[6]mission_Actors[2]Heading = 24,34889
Objectives[6]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Pistol
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]SpawnInVehicle = True
Objectives[6]mission_Actors[3]SeatIndex = -1
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 1660,962
Objectives[6]mission_Actors[3]positionY = 3583,933
Objectives[6]mission_Actors[3]positionZ = 35,0788
Objectives[6]mission_Actors[3]Heading = 39,17054
Objectives[6]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Pistol
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]SpawnInVehicle = True
Objectives[6]mission_Actors[4]SeatIndex = 0
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 1660,962
Objectives[6]mission_Actors[4]positionY = 3583,933
Objectives[6]mission_Actors[4]positionZ = 35,0788
Objectives[6]mission_Actors[4]Heading = 39,17054
Objectives[6]mission_Actors[4]String_Name = s_f_y_cop_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = Pistol
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]SpawnInVehicle = True
Objectives[6]mission_Actors[5]SeatIndex = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 1665,284
Objectives[6]mission_Actors[5]positionY = 3574,864
Objectives[6]mission_Actors[5]positionZ = 35,07645
Objectives[6]mission_Actors[5]Heading = 24,42151
Objectives[6]mission_Actors[5]String_Name = s_m_y_hwaycop_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 100
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Pistol
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]SpawnInVehicle = True
Objectives[6]mission_Actors[6]SeatIndex = 0
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 1665,284
Objectives[6]mission_Actors[6]positionY = 3574,864
Objectives[6]mission_Actors[6]positionZ = 35,07645
Objectives[6]mission_Actors[6]Heading = 24,42151
Objectives[6]mission_Actors[6]String_Name = s_m_y_hwaycop_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = Pistol
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]SpawnInVehicle = True
Objectives[6]mission_Actors[7]SeatIndex = -1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 1667,581
Objectives[6]mission_Actors[7]positionY = 3568,793
Objectives[6]mission_Actors[7]positionZ = 35,13259
Objectives[6]mission_Actors[7]Heading = 24,23121
Objectives[6]mission_Actors[7]String_Name = s_m_y_sheriff_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = Pistol
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]SpawnInVehicle = True
Objectives[6]mission_Actors[8]SeatIndex = 0
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = 1667,581
Objectives[6]mission_Actors[8]positionY = 3568,793
Objectives[6]mission_Actors[8]positionZ = 35,13259
Objectives[6]mission_Actors[8]Heading = 24,23121
Objectives[6]mission_Actors[8]String_Name = s_m_y_sheriff_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 100
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = Pistol
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]SpawnInVehicle = True
Objectives[6]mission_Actors[9]SeatIndex = -1
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = 1646,596
Objectives[6]mission_Actors[9]positionY = 3579,342
Objectives[6]mission_Actors[9]positionZ = 34,83891
Objectives[6]mission_Actors[9]Heading = 349,3332
Objectives[6]mission_Actors[9]String_Name = s_m_y_hwaycop_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 100
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = Pistol
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 6
Objectives[6]mission_Vehicles[0]positionX = 1649,506
Objectives[6]mission_Vehicles[0]positionY = 3591,05
Objectives[6]mission_Vehicles[0]positionZ = 34,95578
Objectives[6]mission_Vehicles[0]Heading = 5,748323
Objectives[6]mission_Vehicles[0]Name = Faggio Mod
Objectives[6]mission_Vehicles[0]Model = faggio3
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[6]mission_Vehicles[0]SecondaryColor = MetallicOrange
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicPuebloBeige
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = -1
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = True
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[6]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[6]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 8
Objectives[6]mission_Vehicles[1]positionX = 1660,962
Objectives[6]mission_Vehicles[1]positionY = 3583,933
Objectives[6]mission_Vehicles[1]positionZ = 35,0788
Objectives[6]mission_Vehicles[1]Heading = 39,17054
Objectives[6]mission_Vehicles[1]Name = Cruiser polizia
Objectives[6]mission_Vehicles[1]Model = police
Objectives[6]mission_Vehicles[1]PrimaryColor = MetallicWhite
Objectives[6]mission_Vehicles[1]SecondaryColor = MetallicOrange
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = 1665,284
Objectives[6]mission_Vehicles[2]positionY = 3574,864
Objectives[6]mission_Vehicles[2]positionZ = 35,07645
Objectives[6]mission_Vehicles[2]Heading = 24,42151
Objectives[6]mission_Vehicles[2]Name = Cruiser Sceriffo
Objectives[6]mission_Vehicles[2]Model = sheriff
Objectives[6]mission_Vehicles[2]PrimaryColor = MetallicWhite
Objectives[6]mission_Vehicles[2]SecondaryColor = MetallicOrange
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = 1667,581
Objectives[6]mission_Vehicles[3]positionY = 3568,793
Objectives[6]mission_Vehicles[3]positionZ = 35,13259
Objectives[6]mission_Vehicles[3]Heading = 24,23121
Objectives[6]mission_Vehicles[3]Name = Cruiser Sceriffo
Objectives[6]mission_Vehicles[3]Model = sheriff
Objectives[6]mission_Vehicles[3]PrimaryColor = MetallicWhite
Objectives[6]mission_Vehicles[3]SecondaryColor = MetallicOrange
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = 1670,956
Objectives[6]mission_Vehicles[4]positionY = 3561,014
Objectives[6]mission_Vehicles[4]positionZ = 35,18098
Objectives[6]mission_Vehicles[4]Heading = 24,34889
Objectives[6]mission_Vehicles[4]Name = Cruiser polizia
Objectives[6]mission_Vehicles[4]Model = police
Objectives[6]mission_Vehicles[4]PrimaryColor = MetallicWhite
Objectives[6]mission_Vehicles[4]SecondaryColor = MetallicOrange
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = 0
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = False
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[5]positionX = 1646,596
Objectives[6]mission_Vehicles[5]positionY = 3579,342
Objectives[6]mission_Vehicles[5]positionZ = 34,83891
Objectives[6]mission_Vehicles[5]Heading = 349,3332
Objectives[6]mission_Vehicles[5]Name = Moto polizia
Objectives[6]mission_Vehicles[5]Model = policeb
Objectives[6]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[5]HasPearlescent = False
Objectives[6]mission_Vehicles[5]Livery = 0
Objectives[6]mission_Vehicles[5]DirtLevel = 0
Objectives[6]mission_Vehicles[5]LockedForPlayer = False
Objectives[6]mission_Vehicles[5]Locked = False
Objectives[6]mission_Vehicles[5]Alarm = False
Objectives[6]mission_Vehicles[5]HotWired = False
Objectives[6]mission_Vehicles[5]Invincible = False
Objectives[6]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[5]Remove_After = 0
Objectives[6]mission_Vehicles[5]Survive_Number = 0
Objectives[6]mission_Vehicles[5]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1648,7
Objectives[7]positionY = 3599,275
Objectives[7]positionZ = 34,47885
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 3
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = True
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 50
Objectives[7]Cutscenes_Follow_Hieght = 50
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 1641,883
Objectives[8]positionY = 3594,287
Objectives[8]positionZ = 34,3359
Objectives[8]Cutscenes_Time = 9
Objectives[8]Cutscenes_Trans_Time = 3
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = True
Objectives[8]Cutscenes_Follow_Distancee = 3
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 350
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = -1447,218
Objectives[8]ObjectiveMessages[0]positionY = 3524,585
Objectives[8]ObjectiveMessages[0]positionZ = 275,467
Objectives[8]ObjectiveMessages[0]Message = ~o~WHY THE FUCK ARE YOU FOLLOWING ME? LEAVE ME ALONE.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 4
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -1452,723
Objectives[8]ObjectiveMessages[1]positionY = 3522,979
Objectives[8]ObjectiveMessages[1]positionZ = 272,1436
Objectives[8]ObjectiveMessages[1]Message = ~o~I DIDN'T DO ANYTHING... (today)...
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 7
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1643,549
Objectives[9]positionY = 3590,163
Objectives[9]positionZ = 34,32053
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Text2 = 
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = 1645,706
Objectives[10]positionY = 3584,702
Objectives[10]positionZ = 34,38828
Objectives[10]KillAll1 = True
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = False
Objectives[10]DropPickups = False
Objectives[10]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = -1459,597
Objectives[10]ObjectiveMessages[0]positionY = 3520,37
Objectives[10]ObjectiveMessages[0]positionZ = 268,1387
Objectives[10]ObjectiveMessages[0]Message = ~y~Trouble is coming, let's get ready.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -1464,393
Objectives[10]ObjectiveMessages[1]positionY = 3519,134
Objectives[10]ObjectiveMessages[1]positionZ = 265,5452
Objectives[10]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 3
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = 
Objectives[11]positionX = 1637,62
Objectives[11]positionY = 3601,119
Objectives[11]positionZ = 34,29543
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 10
Objectives[11]GoTo_Actor_Remove_Blip = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Hint_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1654,442
Objectives[12]positionY = 3598,456
Objectives[12]positionZ = 34,33423
Objectives[12]Hint_Time = 8
Objectives[12]Hint_FOV = 40
Objectives[12]Hint_Use_Position = False
Objectives[12]Hint_Use_Player = False
Objectives[12]Hint_Use_Actor = True
Objectives[12]Hint_Use_Vehicle = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = -1472,255
Objectives[12]ObjectiveMessages[0]positionY = 3516,655
Objectives[12]ObjectiveMessages[0]positionZ = 260,846
Objectives[12]ObjectiveMessages[0]Message = ~y~Trevor, what have you done?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -1478,583
Objectives[12]ObjectiveMessages[1]positionY = 3514,682
Objectives[12]ObjectiveMessages[1]positionZ = 255,6932
Objectives[12]ObjectiveMessages[1]Message = ~o~I don't know... they started following me on the highway... and they don't stop...
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 3
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Text = 
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 1978,954
Objectives[13]positionY = 3832,709
Objectives[13]positionZ = 31,21542
Objectives[13]EnterVehicle_AsPassenger = True
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]SpawnInVehicle = True
Objectives[13]mission_Actors[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 1982,322
Objectives[13]mission_Actors[0]positionY = 3830,51
Objectives[13]mission_Actors[0]positionZ = 32,35983
Objectives[13]mission_Actors[0]Heading = 124,007
Objectives[13]mission_Actors[0]String_Name = ig_wade
Objectives[13]mission_Actors[0]Relationship_Group = Friend
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = False
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[13]mission_Actors[0]AlwaysFight = False
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Defensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 1
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[0]Task_List[0]PositionX = 1980,481
Objectives[13]mission_Actors[0]Task_List[0]PositionY = 3829,541
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 31,90349
Objectives[13]mission_Actors[0]Task_List[0]Block = True
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -1490,365
Objectives[13]ObjectiveMessages[0]positionY = 3511,915
Objectives[13]ObjectiveMessages[0]positionZ = 245,6428
Objectives[13]ObjectiveMessages[0]Message = ~y~Fuck... they're too many... we gotta get out of here... Wade, get the van.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -1494,9
Objectives[13]ObjectiveMessages[1]positionY = 3510,559
Objectives[13]ObjectiveMessages[1]positionZ = 242,3914
Objectives[13]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 1975,168
Objectives[14]positionY = 3845,597
Objectives[14]positionZ = 31,00775
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = 3
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = False
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 1974,43
Objectives[15]positionY = 3830,296
Objectives[15]positionZ = 31,11864
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 5
Objectives[15]Task_List[0]Type = EnterVehicle
Objectives[15]Task_List[0]PositionX = 1981,317
Objectives[15]Task_List[0]PositionY = 3830,572
Objectives[15]Task_List[0]PositionZ = 31,89941
Objectives[15]Task_List[0]Speed = 1
Objectives[15]Task_List[0]SeatIndex = -1
Objectives[15]Task_List[0]TaskIndex = 0
Objectives[15]Task_List[0]Warp = False
Objectives[15]Task_List[1]Type = Pause
Objectives[15]Task_List[1]positionX = 1994,385
Objectives[15]Task_List[1]positionY = 3836,412
Objectives[15]Task_List[1]positionZ = 31,81751
Objectives[15]Task_List[1]time = 5
Objectives[15]Task_List[2]Type = Drive
Objectives[15]Task_List[2]PositionX = 1998,398
Objectives[15]Task_List[2]PositionY = 3841,258
Objectives[15]Task_List[2]PositionZ = 31,80623
Objectives[15]Task_List[2]Speed = 100
Objectives[15]Task_List[2]StopBeforeVehicles = False
Objectives[15]Task_List[2]StopBeforeActors = False
Objectives[15]Task_List[2]AvoidVehicles = False
Objectives[15]Task_List[2]AvoidEmptyVehicles = False
Objectives[15]Task_List[2]AvoidActors = False
Objectives[15]Task_List[2]AvoidObjects = True
Objectives[15]Task_List[2]StopAtLights = False
Objectives[15]Task_List[2]UseBlinkers = True
Objectives[15]Task_List[2]AllowGoingWrongWay = True
Objectives[15]Task_List[2]Reverse = True
Objectives[15]Task_List[2]TakeShortestPath = True
Objectives[15]Task_List[2]IgnoreRoads = True
Objectives[15]Task_List[2]IgnoreAllPathing = True
Objectives[15]Task_List[2]AvoidHighWays = True
Objectives[15]Task_List[3]Type = Drive
Objectives[15]Task_List[3]PositionX = 1945,103
Objectives[15]Task_List[3]PositionY = 3876,733
Objectives[15]Task_List[3]PositionZ = 31,75802
Objectives[15]Task_List[3]Speed = 100
Objectives[15]Task_List[3]StopBeforeVehicles = False
Objectives[15]Task_List[3]StopBeforeActors = False
Objectives[15]Task_List[3]AvoidVehicles = True
Objectives[15]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]Task_List[3]AvoidActors = True
Objectives[15]Task_List[3]AvoidObjects = True
Objectives[15]Task_List[3]StopAtLights = False
Objectives[15]Task_List[3]UseBlinkers = True
Objectives[15]Task_List[3]AllowGoingWrongWay = True
Objectives[15]Task_List[3]Reverse = False
Objectives[15]Task_List[3]TakeShortestPath = False
Objectives[15]Task_List[3]IgnoreRoads = False
Objectives[15]Task_List[3]IgnoreAllPathing = False
Objectives[15]Task_List[3]AvoidHighWays = False
Objectives[15]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[15]Task_List[4]positionX = 1962,929
Objectives[15]Task_List[4]positionY = 3851,921
Objectives[15]Task_List[4]positionZ = 31,49637
Objectives[15]Task_List[4]Block = False
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 17
Objectives[15]mission_Actors[0]positionX = 1923,549
Objectives[15]mission_Actors[0]positionY = 3872,1
Objectives[15]mission_Actors[0]positionZ = 32,33467
Objectives[15]mission_Actors[0]Heading = 254,2627
Objectives[15]mission_Actors[0]String_Name = s_m_y_hwaycop_01
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Pistol
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Leave_Area
Objectives[16]positionX = 1987,689
Objectives[16]positionY = 3845,613
Objectives[16]positionZ = 31,35473
Objectives[16]Leave_Area_Distance = 150
Objectives[16]Leave_Area_Use_Objective_Position = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = -1502,318
Objectives[16]ObjectiveMessages[0]positionY = 3512,012
Objectives[16]ObjectiveMessages[0]positionZ = 236,7178
Objectives[16]ObjectiveMessages[0]Message = ~o~Wait for me.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -1506,934
Objectives[16]ObjectiveMessages[1]positionY = 3512,262
Objectives[16]ObjectiveMessages[1]positionZ = 233,2199
Objectives[16]ObjectiveMessages[1]Message = ~y~Come on, let's get out of here.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 2
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2023,221
Objectives[17]positionY = 3865,047
Objectives[17]positionZ = 31,3976
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = True
Objectives[17]SetPlayerActor_Invincible = True
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 1994,558
Objectives[18]positionY = 3857,145
Objectives[18]positionZ = 31,37914
Objectives[18]Cutscenes_Time = 7
Objectives[18]Cutscenes_Trans_Time = 4
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = True
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 2
Objectives[18]Cutscenes_Follow_Hieght = 0,8
Objectives[18]Cutscenes_Follow_Angle = 195
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 3
Objectives[18]ObjectiveMessages[0]positionX = -1518,116
Objectives[18]ObjectiveMessages[0]positionY = 3512,953
Objectives[18]ObjectiveMessages[0]positionZ = 223,9877
Objectives[18]ObjectiveMessages[0]Message = ~y~Trevor, what did you do? Why are they angry with you?
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = -1523,182
Objectives[18]ObjectiveMessages[1]positionY = 3513,412
Objectives[18]ObjectiveMessages[1]positionZ = 219,7293
Objectives[18]ObjectiveMessages[1]Message = ~o~I DON'T KNOW... I DIDN'T DO ANYTHING...
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 4
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = -1527,703
Objectives[18]ObjectiveMessages[2]positionY = 3513,862
Objectives[18]ObjectiveMessages[2]positionZ = 216,1192
Objectives[18]ObjectiveMessages[2]Message = ~o~I was on the highway with my Faggio, happy and paceful...
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 7
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1989,685
Objectives[19]positionY = 3872,549
Objectives[19]positionZ = 32,82285
Objectives[19]Cutscenes_Time = 3
Objectives[19]Cutscenes_Trans_Time = 17
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = True
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 2
Objectives[19]Cutscenes_Follow_Hieght = 0,6
Objectives[19]Cutscenes_Follow_Angle = 20
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 4
Objectives[19]ObjectiveMessages[0]positionX = -1537,358
Objectives[19]ObjectiveMessages[0]positionY = 3514,8
Objectives[19]ObjectiveMessages[0]positionZ = 208,8464
Objectives[19]ObjectiveMessages[0]Message = ~o~When these morons approached me and started yelling at me to put on my pants and stop throwing bombs...
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -1542,467
Objectives[19]ObjectiveMessages[1]positionY = 3515,478
Objectives[19]ObjectiveMessages[1]positionZ = 205,2657
Objectives[19]ObjectiveMessages[1]Message = ~o~BUT I WASN'T THROWING BOMBS... AND I WAS WEARING PANTS...
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 6
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = -1546,649
Objectives[19]ObjectiveMessages[2]positionY = 3517,527
Objectives[19]ObjectiveMessages[2]positionZ = 201,4875
Objectives[19]ObjectiveMessages[2]Message = ~o~THESE MORONS ARE OUT OF THEIR MINDS...
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 10
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = -1553,491
Objectives[19]ObjectiveMessages[3]positionY = 3521,354
Objectives[19]ObjectiveMessages[3]positionZ = 195,1799
Objectives[19]ObjectiveMessages[3]Message = ~y~Umh... okay... anyway now we have to get rid of them, go Wade.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 14
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = True
Objectives[19]ObjectiveMessages[3]TypeTextMesage = False
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2013,104
Objectives[20]positionY = 3890,867
Objectives[20]positionZ = 31,38614
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2022,484
Objectives[21]positionY = 3882,149
Objectives[21]positionZ = 30,86302
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = True
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 1
Objectives[21]Task_List[0]Type = Pause
Objectives[21]Task_List[0]positionX = 1923,331
Objectives[21]Task_List[0]positionY = 3870,817
Objectives[21]Task_List[0]positionZ = 31,86189
Objectives[21]Task_List[0]time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -3244,971
Objectives[22]positionY = 863,1607
Objectives[22]positionZ = 1,04372
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -3246,223
Objectives[23]positionY = 879,1114
Objectives[23]positionZ = 1,043758
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -3247,788
Objectives[24]positionY = 899,0497
Objectives[24]positionZ = 1,052498
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 10
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

